TFT Items & Recipes Database
Crafting recipes, radiant variants, artifacts, and optimal champion pairings. (60 items)
+10% Attack Damage
+10% Attack Speed
+10 Ability Power
+15 Starting Mana
+20 Armor
+20 Magic Resist
+150 Health
+20% Critical Strike Chance
It must do something...
This humble hat can help you make, or unmake, the world itself.@TFTUnitProperty.:TFT_Augment_DeadlierCaps_TRAKey@
Combat Start: Gain Mana.At % Health, gain Mana and a Shield equal to % max Health.
Your team gains + max team size.% chance to drop 1 gold after seconds of combat."...and a bit of Luck."
Each round: Equip 2 random items.[Consumes 3 item slots.]@TFTUnitProperty.:TFT_BindOnEquipTRA@
% Shred enemies within hexes. When enemies cast an Ability, deal magic damage equal to % of the Mana spentShred: Reduce Magic Resist
At % Health, gain a Shield equal to % of the wearer's maximum Health that rapidly decays over seconds.
Critical Strikes grant % Damage Amp for seconds, stacking up to times.
Gain Armor and Magic Resist for each enemy targeting the holder.
Gain % max health.Take % reduced damage from attacks. When struck by any attack, deal magic damage to all adjacent enemies.Cooldown: seconds
Gain % max Health. Every seconds, deal % Burn and % Wound to an enemy within hexes for seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Gain 2 effects:% Attack Damage and % Ability Power.% Omnivamp.While above % health, double the Attack Damage and Ability Power. While below % Health, double the Omnivamp.
At % Health, briefly become untargetable, shed negative effects, and heal % missing health.
Gain % Attack Damage and % Ability Power when attacking or taking damage, stacking up to times. At full stacks, gain % Damage Amp and gain immunity to crowd control.
Attacks grant % stacking Attack Damage, up to attacks. After attacks, gain % Attack Speed.
Once per combat at % Health, gain a % max Health Shield that lasts up to seconds.
Combat start: Gain % Ability Power every seconds in combat.
% Sunder enemies within hexes. Gain Armor and Magic Resist for the first seconds of combat.Sunder: Reduce Armor
Attacks grant bonus Mana, increased to if they critically strike.
Attacks and Abilities deal % Burn and % Wound to enemies for seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Attacks and Abilities % Burn and % Wound enemies for seconds.Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Combat Start: Gain a % max Health Shield for seconds.When the Shield expires, gain % Ability Power.
Gain an additional % Mana from all sources. The holder gains an additional bonus based on their Role:Tanks and Fighters: Gain Armor and Magic Resistance.Other Roles: Gain % Attack Damage and Ability Power.
Gain % additional Attack Damage and Ability Power from all sources.
Damage from attacks and Abilities % Sunder the target for seconds. This effect does not stack.Sunder: Reduce Armor
Gain % Durability. While above % Health, instead gain % Durability.@TFTUnitProperty.:TFT_Augment_WarmogsBuckle_TRAKey@
Your team gains + max team size.% chance to drop 1 gold when you win combat."...the Heart of a hero..."
Combat Start: Gain immunity to crowd control for seconds.Gain % stacking Attack Speed every second.
Perfect peace and calm for the holder - and all who face it.@TFTUnitProperty.:TFT_Augment_TragicalBlade_TRAKey@
Your team gains + max team size.% chance to drop 1 gold when the holder dies."Imbued with a Philosopher's wisdom..."
Damage from attacks and Abilities % Shred the target for seconds. This effect does not stack.Shred: Reduce Magic Resist
Heal the lowest percent Health ally for % of damage dealt.Ally Healing: @TFTUnitProperty.item:TFT_Tracker_Value1@
This humble hat can help you make, or unmake, the world itself.@TFTUnitProperty.:TFT_Augment_DeadlierCaps_TRAKey@
Gain 2 effects:% Attack Damage and % Ability Power.% Omnivamp.While above % health, double the Attack Damage and Ability Power. While below % Health, double the Omnivamp.
Perfect peace and calm for the holder - and all who face it.@TFTUnitProperty.:TFT_Augment_TragicalBlade_TRAKey@
Gain Armor and Magic Resist for each enemy targeting the holder.
TFT Set 13 Item Recipes & Slamming Guide: Core Components to BiS
Item efficiency wins TFT games. While high-tier units provide raw stats, correct itemization (Best in Slot / BiS) multiplies effective damage output and frontline survivability. Learn when to slam generalist items versus holding for high-ceiling combinations.
Item Component Priority
B.F. Sword, Needlessly Large Rod, and Tear of the Goddess enable immediate offensive carry itemization, while Giant's Belt and Chain Vest stabilize frontline durability in early rounds.
The Item Slamming Rule
In high-ELO lobbies, bleeding 40 HP waiting for perfect 3-item BiS combinations leads to early eliminations. Slamming versatile items (Bloodthirster, Edge of Night, Red Buff) guarantees a higher placement floor.
Key Strategic Takeaways
- Slam early tempo items (Sunfire Cape, Warmog's Armor, Statikk Shiv) during Stage 2 to conserve HP and establish win-streaks.
- Never keep more than 3 uncombined components idling on your bench by Stage 3-2.
- Sunder (Armor reduction like Last Whisper / Evenshroud) and Shred (Magic resist reduction like Statikk Shiv / Ionic Spark) are mandatory in every end-game board.
- Radiant & Artifact items offer extraordinary combat multipliers—balance your carry's stat profile between Base Damage, Attack Speed, and Damage Amplification.
TFT Set 13 Item Crafting FAQs
Common questions regarding component recipes, Radiant items, and slamming strategy.

